/*
 * All Component IDs that will be assigned to static Component::ID-Field
 * Note: Name must be CID_NameLikeInClassDefinition, otherwise Preprocessor wont
 * find derivative for creating static const unsigned int GameComponent::ID
 */
namespace Boon
{

	#define CID_Transform				0
	#define CID_TextureRenderer			1
	#define CID_ColliderSphere			2
	#define CID_ColliderCapsule			3
	#define CID_ColliderBox				4
	#define CID_Rigidbody				5
	#define CID_Camera					6
	#define CID_CompCommandListener		7
	#define CID_PhysicsRenderer			8
	#define CID_DrawTexture				9
	#define CID_SpriteAnimation			10
	#define CID_PlayerController		11
	#define CID_DonkeyKongController	12
	#define CID_DKCommandListener		13
}